Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Blueprint has changed in some manner that invalidates the compiled data (link made/broken, default value changed, etc...)
- Marks the blueprint as status unknown
- Marks the package as dirty
| Name | MarkBlueprintAsModified |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void MarkBlueprintAsModified
(
UBlueprint * Blueprint,
FPropertyChangedEvent PropertyChangedEvent
)
Parameters
| Name | Remarks |
|---|---|
| Blueprint | The Blueprint to mark as modified |
| PropertyChangedEvent | Used when marking the blueprint as modified due to a changed property (optional) |