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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
A utility function intended to aid the construction of a specific blueprint palette item. Some items can be renamed, so this method determines if that is allowed.
| Name | IsPaletteActionReadOnly |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsPaletteActionReadOnly
(
TSharedPtr < FEdGraphSchemaAction > ActionIn,
TSharedPtr < class FBlueprintEditor > const BlueprintEditorIn
)
True is the item CANNOT be renamed, false if it can.
Parameters
| Name | Remarks |
|---|---|
| ActionIn | The action associated with the palette item you're querying for. |
| BlueprintEditorIn | The blueprint editor owning the palette item you're querying for. |