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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProperty * GetMostUpToDateProperty
(
FProperty* Property |
Returns the skeleton version of the property, skeleton classes are often more up to date than the authoritative GeneratedClass | Kismet2/BlueprintEditorUtils.h | |
static const FProperty * GetMostUpToDateProperty
(
const FProperty* Property |
Kismet2/BlueprintEditorUtils.h |
GetMostUpToDateProperty(FProperty *)
Description
Returns the skeleton version of the property, skeleton classes are often more up to date than the authoritative GeneratedClass
| Name | GetMostUpToDateProperty |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FProperty * GetMostUpToDateProperty
(
FProperty * Property
)
GetMostUpToDateProperty(const FProperty *)
| Name | GetMostUpToDateProperty |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static const FProperty * GetMostUpToDateProperty
(
const FProperty * Property
)