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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Get the corresponding UFunction pointer to the name given on the blueprint. Searches the given blueprints implemented interfaces first, and then looks in the parent.
| Name | GetInterfaceFunction |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UFunction * GetInterfaceFunction
(
UBlueprint * Blueprint,
const FName FuncName
)
Corresponding UFunction pointer to the name given; Nullptr if not part of any interfaces
Parameters
| Name | Remarks |
|---|---|
| Blueprint | The blueprint to consider |
| FuncName | The name of the function to look for |