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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Helper function to grab the root node from an anim graph. Asserts if anything other than 1 node is found in an anim graph.
| Name | GetAnimGraphRoot |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UAnimGraphNode_Root * GetAnimGraphRoot
(
UEdGraph * InGraph
)
the one and only root, if this is an anim graph, or null otherwise
Parameters
| Name | Remarks |
|---|---|
| InGraph | The graph to check |