Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Find the index of a variable first declared in this blueprint or its parents. Returns INDEX_NONE if not found.
| Name | FindNewVariableIndexAndBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 FindNewVariableIndexAndBlueprint
(
UBlueprint * InBlueprint,
FName InName,
UBlueprint *& OutFoundBlueprint
)
The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.
Parameters
| Name | Remarks |
|---|---|
| InBlueprint | Blueprint to begin search in (will search parents as well) |
| InName | Name of the variable to find. |
| OutFoundBlueprint | Blueprint where the variable was eventually found |