Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Enumeration of whether a property is writable or if not, why.
| Name | EPropertyWritableState |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
enum EPropertyWritableState
{
Writable,
Private,
NotBlueprintVisible,
BlueprintReadOnly,
}
Values
| Name | Remarks |
|---|---|
| Writable | |
| Private | |
| NotBlueprintVisible | |
| BlueprintReadOnly |