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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Adds a macro graph to this blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromClass is used to find signature for entry/exit nodes if using an existing signature.
| Name | AddMacroGraph |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void AddMacroGraph
(
UBlueprint * Blueprint,
class UEdGraph * Graph,
bool bIsUserCreated,
UClass * SignatureFromClass
)