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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintDuplicationScopeFlags
| Name | EFlags |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
enum EFlags
{
NoFlags = 0,
NoExtraCompilation = 1 << 0,
TheSameTimelineGuid = 1 << 1,
ValidatePinsUsingSourceClass = 1 << 2,
TheSameNodeGuid = 1 << 3,
}
Values
| Name | Remarks |
|---|---|
| NoFlags | |
| NoExtraCompilation | |
| TheSameTimelineGuid | |
| ValidatePinsUsingSourceClass | This flag is needed for C++ backend (while compiler validates graphs). The actual BPGC type is compatible with the original BPGC. |
| TheSameNodeGuid |