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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintCompileReinstancer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReparentChild
(
UBlueprint* ChildBP |
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one | Kismet2/KismetReinstanceUtilities.h | |
void ReparentChild
(
UClass* ChildClass |
Kismet2/KismetReinstanceUtilities.h |
ReparentChild(UBlueprint *)
Description
Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one
| Name | ReparentChild |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
void ReparentChild
(
UBlueprint * ChildBP
)
ReparentChild(UClass *)
| Name | ReparentChild |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
void ReparentChild
(
UClass * ChildClass
)