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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Syntax
struct FBindingContextStruct
Remarks
Binding context struct allow to describe information for a struct to bind to using the binding widget. An array of structs is passed to the widget to describe the context in which the binding exists. When the widget selectes a property from binding context struct array, the first FBindingChainElement's index correlates to the array passed to the widget.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FText | DisplayText | Text to display for this item in the popup. If left empty, struct's display text will be used. | |
| const FSlateBrush * | Icon | Icon to display in the popup menu. | |
| FText | Section | Name of the section to put the struct to. If left empty, no section will be created. | |
| UStruct * | Struct | The struct to bind to. | |
| FText | TooltipText | Tooltip to show, or if empty, the tool tip will be set to the same as popup text. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FBindingContextStruct
(
UStruct* InStruct, |