Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBindingContextStruct > API/Editor/UnrealEd/FBindingContextStruct/__ctor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
FBindingContextStruct
(
UStruct * InStruct,
const FSlateBrush * InIcon,
const FText & InDisplayText,
const FText & InTooltipText,
const FText & InSection
)