Navigation
API > API/Editor > API/Editor/UnrealEd
An element in a binding chain
| Name | FBindingChainElement |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
Syntax
struct FBindingChainElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBindingChainElement
(
UFunction* InFunction |
IPropertyAccessEditor.h | ||
FBindingChainElement
(
FProperty* InProperty, |
IPropertyAccessEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Optional array index if this element refers to an array | IPropertyAccessEditor.h | |
| Field | FFieldVariant | Field that this this chain element refers to | IPropertyAccessEditor.h |