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This class maps from final objects to their original source object, across cloning, autoexpansion, etc...
| Name | FBacktrackMap |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
| Include Path | #include "Kismet2/CompilerResultsLog.h" |
Syntax
class FBacktrackMap
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * FindSourceObject
(
UObject* PossiblyDuplicatedObject |
Returns the true source object for the passed in object | Kismet2/CompilerResultsLog.h | |
UObject const * FindSourceObject
(
UObject const* PossiblyDuplicatedObject |
Kismet2/CompilerResultsLog.h | ||
UEdGraphPin * FindSourcePin
(
UEdGraphPin* PossiblyDuplicatedPin |
Kismet2/CompilerResultsLog.h | ||
UEdGraphPin const * FindSourcePin
(
UEdGraphPin const* PossiblyDuplicatedPin |
Kismet2/CompilerResultsLog.h | ||
| Update the source backtrack map to note that NewObject was most closely generated/caused by the SourceObject | Kismet2/CompilerResultsLog.h | ||
void NotifyIntermediatePinCreation
(
UEdGraphPin* NewPin, |
Update the pin source backtrack map to note that NewPin was most closely generated/caused by the SourcePin | Kismet2/CompilerResultsLog.h |