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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAutoPackageBackup
Description
Create a backup of the specified package. A backup is only created if the specified package meets specific criteria, as outlined in the comments for ShouldBackupPackage().
| Name | BackupPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PackageBackup.h |
| Include Path | #include "PackageBackup.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PackageBackup.cpp |
static bool BackupPackage
(
const UPackage & InPackage
)
true if the package was successfully backed up; false if it was not
Parameters
| Name | Remarks |
|---|---|
| InPackage | Package which should be backed up |
See Also
- FAutoPackageBackup::ShouldBackupPackage()