Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetThumbnailPool
- FTickableObjectBase::Tick()
- FAssetThumbnailPool::Tick()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
| Include | #include "AssetThumbnail.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
virtual void Tick
&40;
float DeltaTime
&41;
Remarks
Ticks the pool, rendering new thumbnails as needed