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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetThumbnailPool
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
| Include | #include "AssetThumbnail.h" |
void PrioritizeThumbnails
(
const TArray < TSharedPtr < FAssetThumbnail > > & ThumbnailsToPrioritize,
uint32 Width,
uint32 Height
)
Remarks
Brings all items in ThumbnailsToPrioritize to the front of the render stack if they are actually in the stack