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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetThumbnailPool
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include | #include "AssetThumbnail.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
void PrioritizeThumbnails
&40;
const TArray< TSharedPtr< FAssetThumbnail > > & ThumbnailsToPrioritize,
uint32 Width,
uint32 Height
&41;
Remarks
Brings all items in ThumbnailsToPrioritize to the front of the render stack if they are actually in the stack