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Unreal Engine C++ API Reference > Editor > UnrealEd > FAssetThumbnailPool
- FTickableObjectBase::IsTickable()
- FAssetThumbnailPool::IsTickable()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include | #include "AssetThumbnail.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
virtual bool IsTickable&40;&41; const
Remarks
Checks if any new thumbnails are queued