Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FAssetThumbnailPool
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include | #include "AssetThumbnail.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
FSlateTexture2DRHIRef &42; AccessTexture
&40;
const FAssetData & AssetData,
uint32 Width,
uint32 Height
&41;
Remarks
Accesses the texture for an object. If a thumbnail was recently rendered this function simply returns the thumbnail. If it was not, it requests a new one be generated No assumptions should be made about whether or not it was rendered The thumbnail for the asset or NULL if one could not be produced
Parameters
Name | Description |
---|---|
Asset | The asset to get the thumbnail for |
Width | The width of the thumbnail |
Height | The height of the thumbnail |