Navigation
API > API/Editor > API/Editor/UnrealEd
A struct containing details about how the asset thumbnail should behave
| Name | FAssetThumbnailConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
| Include Path | #include "AssetThumbnail.h" |
Syntax
struct FAssetThumbnailConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetThumbnail.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FAssetThumbnailConfig
(
const FAssetThumbnailConfig& |
AssetThumbnail.h | ||
| AssetThumbnail.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalTooltipInSmallView | TAttribute< TSharedPtr< SWidget > > | Additional tooltip placed between AssetType and Status | AssetThumbnail.h | |
| AllowAssetSpecificThumbnailOverlay | TAttribute< bool > | Whether to show the asset play button or not | AssetThumbnail.h | |
| AllowAssetSpecificThumbnailOverlayIndicator | TAttribute< bool > | Whether to show the play indicator or not, by default it will match the AllowAssetSpecificThumbnailOverlay one | AssetThumbnail.h | |
| AllowAssetStatusThumbnailOverlay | TAttribute< bool > | Whether to show the asset status or not | AssetThumbnail.h | |
| AlwaysExpandTooltip | TAttribute< bool > | AssetThumbnail.h | ||
| AssetBorderImageOverride | TAttribute< const FSlateBrush * > | Border override brush, will be used if set, otherwise if ShowAssetBorder is true the default border will be used, do not assign both if no border is wanted | AssetThumbnail.h | |
| AssetSystemInfoProvider | TSharedPtr< IAssetSystemInfoProvider > | AssetThumbnail.h | ||
| AssetTypeColorOverride | TOptional< FLinearColor > | AssetThumbnail.h | ||
| bAllowAssetSpecificThumbnailOverlay | bool | AssetThumbnail.h | ||
| bAllowFadeIn | bool | AssetThumbnail.h | ||
| bAllowHintText | bool | AssetThumbnail.h | ||
| bAllowRealTimeOnHovered | bool | AssetThumbnail.h | ||
| bCanDisplayEditModePrimitiveTools | bool | AssetThumbnail.h | ||
| bForceGenericThumbnail | bool | AssetThumbnail.h | ||
| BorderPadding | TAttribute< FMargin > | Border padding for the thumbnail should match the thickness of the OverrideBorder, the default border size and padding is 2px | AssetThumbnail.h | |
| ClassThumbnailBrushOverride | FName | AssetThumbnail.h | ||
| ColorStripOrientation | EThumbnailColorStripOrientation | AssetThumbnail.h | ||
| GenericThumbnailSize | TAttribute< int32 > | AssetThumbnail.h | ||
| HighlightedText | TAttribute< FText > | AssetThumbnail.h | ||
| HintColorAndOpacity | TAttribute< FLinearColor > | AssetThumbnail.h | ||
| IsEditModeVisible | TAttribute< EVisibility > | AssetThumbnail.h | ||
| Padding | FMargin | AssetThumbnail.h | ||
| ShowAssetBorder | bool | If true will create a default border for the Thumbnail, overridden by AssetBorderImageOverride, if this is false and no override is given no border will be created | AssetThumbnail.h | |
| ShowAssetColor | TAttribute< bool > | Whether to show the asset color or not | AssetThumbnail.h | |
| ThumbnailLabel | EThumbnailLabel::Type | AssetThumbnail.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetThumbnailConfig & operator=
(
const FAssetThumbnailConfig& |
AssetThumbnail.h | ||
| AssetThumbnail.h |