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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetSourceFilenameCache
Event for when an asset has been renamed, and has been updated in our source file cache
| Name | FAssetRenamedEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
| Include Path | #include "AutoReimport/AssetSourceFilenameCache.h" |
Syntax
class FAssetRenamedEvent : public TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & > → FAssetSourceFilenameCache::FAssetRenamedEvent