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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include | #include "AssetPrivatizeModel.h" |
const TSet< FName > & GetIllegalAssetReferences&40;&41; const
Remarks
Gets the packages of the assets on disk that would illegally reference the pending private objects if they were made private; won't be accurate until the scanning process completes.