Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, EState >
- FAssetPrivatizeModel::FOnStateChanged
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include | #include "AssetPrivatizeModel.h" |
Syntax
class FOnStateChanged : public TBaseMulticastDelegate_OneParam< void, EState >
Remarks
Fires whenever the state changes