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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
Fires whenever the state changes
| Name | FOnStateChanged |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include Path | #include "AssetPrivatizeModel.h" |
Syntax
class FOnStateChanged : public TBaseMulticastDelegate_OneParam< void, EState >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, EState > → FAssetPrivatizeModel::FOnStateChanged