Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
| Name | EState |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include Path | #include "AssetPrivatizeModel.h" |
Syntax
enum EState
{
Waiting = 0,
StartScanning,
Scanning,
Finished,
}
Values
| Name | Remarks |
|---|---|
| Waiting | Waiting to start scanning. |
| StartScanning | Begin scanning for references. |
| Scanning | Scan for references to the pending private assets. |
| Finished | Finished scanning. |