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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
| |
|
| Name |
EState |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include Path |
#include "AssetPrivatizeModel.h" |
Syntax
enum EState
{
Waiting = 0,
StartScanning,
Scanning,
Finished,
}
Values
| Name |
Remarks |
| Waiting |
Waiting to start scanning. |
| StartScanning |
Begin scanning for references. |
| Scanning |
Scan for references to the pending private assets. |
| Finished |
Finished scanning. |