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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetPrivatizeModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include | #include "AssetPrivatizeModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetPrivatizeModel.cpp |
void AddObjectToPrivatize
(
UObject * InObject,
UPackage * InOwningPackage
)
Remarks
Add an object to the list of pending private assets, this will invalidate the scanning state