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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetNotifications
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetNotifications.h |
| Include | #include "AssetNotifications.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetNotifications.cpp |
static void SkeletonNeedsToBeSaved
(
const class USkeleton * Skeleton
)
Remarks
Inform about change in skeleton asset that requires saving