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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorViewportLayout
Deprecated * This functionality has moved to the layout configurations. Use BuildViewportLayout.
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
| Include | #include "AssetEditorViewportLayout.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetEditorViewportLayout.cpp |
virtual TSharedRef< SWidget > MakeViewportLayout
&40;
const FString & LayoutString
&41;
Remarks
Sets up the layout based on the specific layout configuration implementation. The base widget representing the layout. This is commonly a splitter.
Parameters
| Name | Description |
|---|---|
| LayoutString | The layout string loaded from a file. |