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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestoreFromLayout
(
const TSharedRef< FTabManager::FLayout >& NewLayout |
Applies the passed in layout (or the saved user-modified version if available). | Toolkits/AssetEditorToolkit.h | |
void RestoreFromLayout
(
const TSharedRef< FTabManager::FLayout >& NewLayout, |
Applies the passed in layout. Must be called after InitAssetEditor. | Toolkits/AssetEditorToolkit.h |
RestoreFromLayout(const TSharedRef< FTabManager::FLayout > &)
Description
Applies the passed in layout (or the saved user-modified version if available). Must be called after InitAssetEditor.
| Name | RestoreFromLayout |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void RestoreFromLayout
(
const TSharedRef < FTabManager::FLayout > & NewLayout
)
RestoreFromLayout(const TSharedRef< FTabManager::FLayout > &, bool)
Description
Applies the passed in layout.
Must be called after InitAssetEditor.
| Name | RestoreFromLayout |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void RestoreFromLayout
(
const TSharedRef < FTabManager::FLayout > & NewLayout,
bool bLoadUserLayout
)
Parameters
| Name | Remarks |
|---|---|
| NewLayout | The layout to restore. |
| bLoadUserLayout | Whether to attempt loading the saved user-modified version. |