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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Description
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.
| Name | PostInitAssetEditor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
virtual void PostInitAssetEditor()