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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Report the references of the EditingObjects to the GC. The level of indirection necessary so that we don't break compatibility with all the asset editors out there that individually implement FGCObject.
| Name | FGCEditingObjects |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
class FGCEditingObjects : public FGCObject
Inheritance Hierarchy
- FGCObject → FAssetEditorToolkit::FGCEditingObjects
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGCEditingObjects
(
FAssetEditorToolkit& InOwnerToolkit |
Toolkits/AssetEditorToolkit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnerToolkit | FAssetEditorToolkit & | Toolkits/AssetEditorToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
FGCObject interface | Toolkits/AssetEditorToolkit.h | |
virtual FString GetReferencerName() |
Toolkits/AssetEditorToolkit.h |