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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReimport () |
Called to check to see if there's an asset capable of being reimported | Toolkits/AssetEditorToolkit.h | |
virtual bool CanReimport
(
UObject* EditingObject |
Toolkits/AssetEditorToolkit.h |
CanReimport()
Description
Called to check to see if there's an asset capable of being reimported
| Name | CanReimport |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual bool CanReimport() const
CanReimport(UObject *)
| Name | CanReimport |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual bool CanReimport
(
UObject * EditingObject
) const