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Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
| Name | FAssetEditorOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
| Include Path | #include "Preferences/PersonaOptions.h" |
Syntax
USTRUCT ()
struct FAssetEditorOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Preferences/PersonaOptions.h | |||
FAssetEditorOptions
(
const FName& InContext |
Preferences/PersonaOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FName | The name of the asset editor properties apply to | Preferences/PersonaOptions.h |
|
| ViewportConfigs | FViewportConfigOptions | Per-viewport configuration | Preferences/PersonaOptions.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetViewportConfigsToDefault() |
Preferences/PersonaOptions.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAssetEditorOptions& InOptions |
Preferences/PersonaOptions.h |