Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FGCObject
- FEditorUndoClient
- TSharedFromThis
- FEditorModeTools
- FAssetEditorModeManager
- IPersonaEditorModeManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
| Include | #include "AssetEditorModeManager.h" |
Syntax
class FAssetEditorModeManager : public FEditorModeTools
Variables
| Type | Name | Description | |
|---|---|---|---|
| USelection * | ActorSet | ||
| USelection * | ComponentSet | ||
| USelection * | ObjectSet | ||
| FPreviewScene * | PreviewScene |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FPreviewScene * | |||
| void | SetPreviewScene
(
FPreviewScene* NewPreviewScene |
Overridden from FEditorModeTools
| Type | Name | Description | |
|---|---|---|---|
| USelection * | Returns the set of selected actors. | ||
| USelection * | Returns the set of selected components. | ||
| USelection * | |||
| UWorld * | GetWorld () |
Returns the world that is being edited by this mode manager |