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Unreal Engine C++ API Reference > Editor > UnrealEd > FAssetEditorModeManager
- FEditorModeTools::GetSelectedObjects()
- FAssetEditorModeManager::GetSelectedObjects()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
Include | #include "AssetEditorModeManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AssetEditorModeManager.cpp |
virtual USelection &42; GetSelectedObjects&40;&41; const
the set of selected non-actor objects.