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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorModeManager
- FEditorModeTools::GetSelectedComponents()
- FAssetEditorModeManager::GetSelectedComponents()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
| Include | #include "AssetEditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetEditorModeManager.cpp |
virtual USelection &42; GetSelectedComponents&40;&41; const
Remarks
Returns the set of selected components.