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API > API/Editor > API/Editor/UnrealEd
| Name | FAssetEditorModeManager |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
| Include Path | #include "AssetEditorModeManager.h" |
Syntax
class FAssetEditorModeManager : public FEditorModeTools
Inheritance Hierarchy
- FGCObject → FEditorModeTools → FAssetEditorModeManager
- FEditorUndoClient → FEditorModeTools → FAssetEditorModeManager
- FSharedFromThisBase → TSharedFromThis → FEditorModeTools → FAssetEditorModeManager
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetEditorModeManager() |
AssetEditorModeManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAssetEditorModeManager() |
AssetEditorModeManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreviewScene * GetPreviewScene() |
AssetEditorModeManager.h | ||
virtual void SetPreviewScene
(
FPreviewScene* NewPreviewScene |
AssetEditorModeManager.h |
Overridden from FEditorModeTools
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USelection * GetSelectedActors() |
Returns the set of selected actors. | AssetEditorModeManager.h | |
virtual USelection * GetSelectedComponents() |
Returns the set of selected components. | AssetEditorModeManager.h | |
virtual USelection * GetSelectedObjects() |
AssetEditorModeManager.h | ||
virtual UWorld * GetWorld() |
Returns the world that is being edited by this mode manager | AssetEditorModeManager.h |