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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDragDropOp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FAssetDragDropOp > New
(
FString InAssetPath |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
TArray< FString > InAssetPaths |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
const FAssetData& InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
TArray< FAssetData > InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
const FAssetData& InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
TArray< FAssetData > InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
TArray< FAssetData > InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
static TSharedRef< FAssetDragDropOp > New
(
TArray< FAssetData > InAssetData, |
DragAndDrop/AssetDragDropOp.h |
New(FString)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
FString InAssetPath
)
New(TArray< FString >)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
TArray < FString > InAssetPaths
)
New(const FAssetData &, TScriptInterface< IAssetFactoryInterface >)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
const FAssetData & InAssetData,
TScriptInterface < IAssetFactoryInterface > Factory
)
New(TArray< FAssetData >, TScriptInterface< IAssetFactoryInterface >)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
TArray < FAssetData > InAssetData,
TScriptInterface < IAssetFactoryInterface > Factory
)
New(const FAssetData &, UActorFactory *)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
const FAssetData & InAssetData,
UActorFactory * ActorFactory
)
New(TArray< FAssetData >, UActorFactory *)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
TArray < FAssetData > InAssetData,
UActorFactory * ActorFactory
)
New(TArray< FAssetData >, TArray< FString >, TScriptInterface< IAssetFactoryInterface >)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
TArray < FAssetData > InAssetData,
TArray < FString > InAssetPaths,
TScriptInterface < IAssetFactoryInterface > Factory
)
New(TArray< FAssetData >, TArray< FString >, UActorFactory *)
| Name | New |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
static TSharedRef < FAssetDragDropOp > New
(
TArray < FAssetData > InAssetData,
TArray < FString > InAssetPaths,
UActorFactory * ActorFactory
)