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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDragDropOp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
TArray< FAssetData > InAssetData, |
DragAndDrop/AssetDragDropOp.h | ||
void Init
(
TArray< FAssetData > InAssetData, |
TODO: Would be nice to remove this, but users could have just forward declared UActorFactory... | DragAndDrop/AssetDragDropOp.h |
Init(TArray< FAssetData >, TArray< FString >, TScriptInterface< IAssetFactoryInterface >)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
void Init
(
TArray < FAssetData > InAssetData,
TArray < FString > InAssetPaths,
TScriptInterface < IAssetFactoryInterface > InAssetFactory
)
Init(TArray< FAssetData >, TArray< FString >, UActorFactory *)
Description
TODO: Would be nice to remove this, but users could have just forward declared UActorFactory...
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
| Include Path | #include "DragAndDrop/AssetDragDropOp.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp |
void Init
(
TArray < FAssetData > InAssetData,
TArray < FString > InAssetPaths,
UActorFactory * InActorFactory
)