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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include | #include "AssetDeleteModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
void Tick
&40;
const float InDeltaTime
&41;
Remarks
Ticks the delete model which does a little work before returning so that we don't completely block when deleting a lot of things.