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Unreal Engine C++ API Reference > Editor > UnrealEd > FAssetDeleteModel
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include | #include "AssetDeleteModel.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
bool GoToNextReferenceInLevel&40;&41; const
Remarks
Goes to the next actor in the loaded level if it is available