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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include | #include "AssetDeleteModel.h" |
const TMap< FString, int32 > & GetPendingDeletedSourceFileCounts&40;&41; const
Remarks
Returns a map of currently discovered source content files, and the number of times they are referenced by non-deleted assets