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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include | #include "AssetDeleteModel.h" |
const TSet< FName > & GetAssetReferences&40;&41; const
Remarks
Gets the packages of the assets on disk that reference the pending deleted objects; won't be accurate until the scanning process completes.