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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
States used to manage the async deletion process.
| Name | EState |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include Path | #include "AssetDeleteModel.h" |
Syntax
enum EState
{
Waiting = 0,
StartScanning,
Scanning,
UpdateActions,
Finished,
}
Values
| Name | Remarks |
|---|---|
| Waiting | Waiting to start scanning. |
| StartScanning | Begin scanning for references. |
| Scanning | Scan for references to the pending deleted assets. |
| UpdateActions | Check compatibility for replacing references |
| Finished | Finished. |