Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include | #include "AssetDeleteModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
bool CanReplaceReferencesWith
&40;
const FAssetData & InAssetData
&41; const
Remarks
Returns true if it is valid to force the delete of the current assets with the provided asset.