Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include | #include "AssetDeleteModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
bool CanReplaceReferences() const
Remarks
Returns true if it's valid to replace the references of the pending deleted objects.