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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetDeleteModel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
| Include | #include "AssetDeleteModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
void AddObjectToDelete
&40;
UObject &42; InObject
&41;
Remarks
Add an object to the list of pending deleted assets, this will invalidate the scanning state.