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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FArchiveTopLevelReferenceCollect-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
| Include | #include "ObjectTools.h" |
bool ShouldSearchForAssets
(
const UObject * Object
) const
true if the specified objects should be serialized to determine asset references.