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An archive for creating a reference graph of all UObjects
| Name | FArchiveGenerateReferenceGraph |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h |
| Include Path | #include "Dialogs/DlgReferenceTree.h" |
Syntax
class FArchiveGenerateReferenceGraph : public FArchiveUObject
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveUObject → FArchiveGenerateReferenceGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArchiveGenerateReferenceGraph
(
FReferenceGraph& OutGraph |
Dialogs/DlgReferenceTree.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentObject | UObject * | The object currently being serialized. | Dialogs/DlgReferenceTree.h | |
| ObjectGraph | FReferenceGraph & | Reference to the graph we are creating. | Dialogs/DlgReferenceTree.h | |
| VisitedObjects | TSet< UObject * > | The set of visited objects so we dont serialize something twice. | Dialogs/DlgReferenceTree.h |